Showing posts with label PS4. Show all posts
Showing posts with label PS4. Show all posts
Friday, May 20, 2016
Sunday, April 24, 2016
32.) PS4 Neo Upgrade Confirmed
Sony needs to make a way where gamers can trade in their original PS4 and upgrade to their new system at a fraction of the cost. As gamers, we have seen this work well with Xbox 360 when its new console models came with a hard drive transfer kit. I for one don't want to keep dropping hundreds of dollars; possibly playing the same price for PS4 when it initially launched for every new console upgrade. They also need to make a way where gamers who already own the previous PS4 can somehow transfer their memory from their hard drive over to the new system's hard drive if they decide to upgrade. The new system also needs a much larger hard drive because all console games now have mandatory installs and take up massive amounts of storage space. The hard drive should be bigger than 1TB since games can take up 20GB to 50GB installs.
Game Developers Unhappy?
What are your thoughts on the PS4 upgrade? Please comment and share below.
Game Developers Unhappy?
What are your thoughts on the PS4 upgrade? Please comment and share below.
Wednesday, March 23, 2016
17.) Bring a Steam App to Xbox One & PS4!!
The modern console industry is under siege from two fronts. On one, we have the mobile and micro-console platforms, making the bet that they can suck more casual players away from the major console platforms by offering perfectly fun, smaller games for a fraction of the price. While this may be true for casual players due to their simplicity, gamers rarely find themselves having to decide whether to play a mobile game over a console game. This is largely due to the fact that game consoles are built for the living room or bedroom as a home entertainment device. For example, if they are leaving home and on the go, sure they’ll pull out their phones and play a game. Consoles were built for the living room so once they arrive home; they can play on their Xbox or PS4. From there, they decide from their game collection for their console, which one game they would like to play. Majority of console games would have trouble functioning on touch-screen devices as their input because the gameplay wouldn’t play well do to their complex controls. The gameplay works well with the mouse and keyboard, or a gamepad controller in mind.
However, there are mobile gaming devices like MOGA for instance, which helps resolve this issue. MOGA is essentially a mobile gamepad controller that connects to your phone. Devices like these that works in conjunction with your phone is great because it’s hard to play many 3D games like first-person shooters for instance on phones. With touch-screen for input, your fingers can get in the way of the gameplay and complex controls can be cumbersome for touch-screen input. While offering the comfort-ability of a gaming controller, MOGA comes equipped with a full set of console-style controls such as dual clickable analog sticks, L1/R1 shoulder buttons, L2/ R2 shoulder triggers, a D-Pad… everything you need. MOGA actually comes in a variety of controller types. This device comes with a mounting system to help secure your phone. It fits up to 3.2 in/82mm wide and even many phones equipped with a case. I first came across MOGA while I attended GDC Next 2013.
Then we have the PC gamers, arguing that for the same price or a little more you can get a fully customizable and graphically superior PC, with access to far more games, productivity uses and more. One big advantage PC gamers have is the STEAM service. My question is this:
After all, Steam for the most part is a service. By creating a Steam app on consoles, Valve would expand their service, reaching more players cross-platform and usher in more money. By allowing the service to work cross-platform, it will make it easier on gamers to access all of their Steam games from any device. Microsoft and Sony would benefit as well since they could split the profit (either 10 to 20 percent for them since the app would be on their consoles and the rest of-course to Valve). Something along those lines, but I don't know - that's just an example since Steam is Valve's baby. The PS4 allows players to play PS3 games through streaming but the downside to game streaming is bandwidth. Although I think streaming Steam games should be optional, by making STEAM into an app for consoles, it would help avoid bandwidth issues if gamers also have to option to download their Steam games to their console’s hard drive.
This would help bring immense value to both Xbox One and PS4 consoles and allow Valve to expand their service. By getting STEAM’s service into more users’ hands, it will help bridge the gap even more between PC and console gamers by allowing them to play together. This would allow players to access their collection of STEAM games virtually anywhere, regardless of what platform they are on. Xbox One and PS4 would essentially work like a “STEAM Machine” by giving gamers the option to either stream or download the games they own from STEAM onto their console. MOGA (if powerful enough) could function as a “Mobile Steam Machine” for instance. Steam machines represent PC gaming giant Valve’s biggest attempt to move into console territory by essentially making PCs that operate as much like consoles as possible while still maintaining the advantages that come with a more open platform. Microsoft and Sony should further allow players to connect and link their Xbox Live and PSN accounts as well as their gamer-tags to their Steam account. This will further help bridge the gap between console, mobile and PC gamers and allow them to play their Steam games cross-platform!
The plus side for Microsoft and Sony is that a STEAM app would allow them to expand their game library. Wouldn’t it be great to have a Steam App, log in with your account, and download and play your games on your Xbox or PS4? When you use the Steam app, you still need to have a Steam ID to purchase and play games. Your steam achievements are completely separate from your Xbox Live gamerscore and Playstation trophies. Through the Steam app, Xbox One, PS4 and possibly mobile devices like MOGA could function like a PC for this purpose. In the Steam app, the Xbox One and PS4 should also allow USB keyboards and mice for games as well as navigation. With applications like Moonlight Game Streaming, gamers can stream their collection of games from their PC to another device and play them remotely. It’s perfect for gameplay on the go without sacrificing the graphics quality of your gaming computer. The Xbox One and PS4 are equivalent to a mid-high end PCs and should be able to handle most PC games with ease on the mid-level graphics settings (at least).
I think that there should be some good integration between Xbox and Steam. If, for example, I'm playing a game on Steam I'd like my Xbox status to say that I'm playing said game, even if it's a non-Steam game that was added to my Steam list. I'd also like notifications from Steam to look similar to Xbox notifications. For example, if I get an achievement on Steam I'd like it to look the same as receiving an achievement on an Xbox game, which will make the overall UI look less fragmented. I'd also like to see some kind of integration with the Steam overlay, so that I can still access Xbox features such as viewing messages from Xbox friends without leaving my game. I heard that you are working with Valve to help improve the gaming experience on Windows, and I think that my ideas could do just that.
As mentioned earlier, a Steam App would also add a lot more value to buying a console as well by being able to play PC games without having to own a high-end gaming PC. This would be great for Microsoft and Sony to advertise to gamers who don't have a powerful enough computer. Already, I can see an advertisement on TV by Microsoft saying, “With the Steam App, the Xbox One can work as an optional and affordable Steam Machine.” Unfortunately, for STEAM to play its games well on consoles, the console version of its games will have to be set to certain optimal settings due to their hardware specs. Also, the Xbox One and PS4 for the most part can support mouse and keyboard, which is great since many PC games through STEAM utilize them. Imagine being able to play games like Garry's Mod And Five Nights At Freddy's on your console.
Problem Areas
One big problem area is that both companies are attempting to make a profit off of digital game sales. So the question is, why pay $50 or $60 for a console game, when you can purchase the same game on STEAM for less? In short, Microsoft and Sony could loose money to Valve, but I am certain something could be worked out so that all parties profit. It can be difficult to do any partnership where the same game purchases are available on both consoles and Steam. In the past, I have stated many times that videogame exclusives is one the driving factors that helps sell consoles.
Alternative Solutions
1.) Microsoft should Bring a Windows 10 App to Xbox One
Microsoft could charge a reasonable fee to players who want to purchase and install a Windows 10 App from their Xbox One Store to their console. Windows 10 is familiar and easy to use. It is fast, and comes with plenty of security features than its predecessors before it. It is also designed to work well with the hardware and software you already use. Through this app, players could access Steam that way.
2.) Sony should Bring LinuxOS to PS4
Likewise, Sony could offer players an LinuxOS app for purchase from their store.
Since Microsoft and Sony are charging more money for their games on Xbox and PS4 than Steam, they need to offer more content and deals for players to help justify their prices. Ex: "The PS4 version comes with..." Offer STEAM discount codes. For example, by paying for Xbox Live Gold or PSN, gamers could get a free STEAM game every month. That way, Microsoft and Sony can make a profit, and help justify paying for their service since Steam is free. There are many reasons as to why I think Microsoft and Sony should invest into acquiring a STEAM app. The main reason is because the Steam Machine has the potential to end the Xbox One and PS4. So lets take a look at some of the advantages Steam Machines have.
Advantages of STEAM Machines:
1.) Steam Machines launched with over 1,500 Games
The Steam Machine launch line-up is bigger than the current game libraries of the PS4 and Xbox One. I am fully aware that most of these titles aren’t new games. But what’s impressive is the increase in Linux-compatible games with SteamOS. In October 2014, there were around 700 compatible games, while now there are around 1500. The arrival of Steam Machines should also further increase the amount of Linux-compatible games.
2.) Steam Machines are highly customizable & Future-Proof
The lowest-end Steam Machine costs around $500 and packs approximately the same amount of power as a PS4 and Xbox One. The biggest amount of customizability you get with PS4 is being able to switch out the hard drive, where as the Xbox One can store its games on external hard drives. Steam Machines, on the other hand, are there to be tweaked with and upgraded as you please. The $549 Syber Steam Machine, for example, comes with an Intel i3-4160 processor, GeForce GTX 750 GPU, 4GB RAM and 500GB hard drive. The PS4 and Xbox One have similar specs, aside from their advantage of having 8GB RAM each. But 8GB RAM can be bought for around $50 these days, so that’s how much it would cost to boost your Steam Machine to 12GB RAM, ensuring it “out-RAMs” the consoles. For the most part, there’s little difference between a Steam Machine and its rivals, but the fact that it’s open to tweaking gives it an advantage over the competition.
3.) MUCH Lower Prices for Exactly the Same Games
If you buy a PS4 or Xbox One, you’re essentially tied in to either console’s ecosystem. Publishers need to pay licensing fees to Microsoft and Sony to release games on their consoles and in the growing digital downloads market, both consoles are in complete control thanks to the Xbox Marketplace and PlayStation Store. The PC games market is far more competitive. Sure, Valve’s Steam Machines are designed in a way that encourages you to buy games directly through Steam, but you can easily go to any of hundreds of digital outlets on the internet and buy your games through them instead. This makes it easy to shop around for the best prices. This, combined with the fact that publishers don’t need to pay a premium to release games on PC, means that you can find games for much lower prices on launch, and those games will also drop in price much faster after launch. Wait a few months, and you’ll be paying half the price or less for a PC game as you would for its console counterpart.
4.) More Steam Machine Options to Fit Your Budget
It’s the first, and most important, argument for why you might want to go with a PC over a console. They give you more power for less money. It’s a bit problematic, though: it implies that a significant number of people are going after crisper graphics, and also that those people don’t already prefer to play on PC. Console gamers might be excited about the graphics bump that comes with each new generation, but less interested in the year after year optimization that PCs allow for. However, part of the joy of Steam Machines is the various price points at which consumers are able to purchase them. There are enough different models of the Steam Machine that you can find one to fit your budget which is great new. With that said, depending on how powerful you want yours to be, the higher the cost. Prices range from $449 all the way up to $5000.The cheapest Steam Machines – from Alienware and Syber – weigh in at $449 respectively. These models have approximately similar power to a PS4 and Xbox One and can be customized.
I am not implying that gamers are going after better graphics and personally I don’t favor graphics over gameplay. This is where console sales can make a comeback because they are getting cheaper and by integrating a Steam App, they could serve as an optional “Steam Machine” for both console and PC gamers. Consoles although less versatile than PC as it stands are intuitive and simple. They’re deeply linked to the living room, which is arguably still one of the best places to play video games. Many people feel concerned about having a PC running on their living room TV because of how complex and versatile they are. It creates a user interface problem for PC since many gamers don’t sit from their couches with a mouse and keyboard. Steam’s Big Picture Mode helps fix this problem because its interface essentially functions like a console’s. It’s both user-friendly and simple, and works with other controllers besides mouse and keyboard.
5.) You Don’t Need to Pay to Play Online!
This… is a big major point that I somewhat touched on earlier. With STEAM, you don’t have to pay for online. Sure, the fees for Xbox Live and PlayStation Plus aren’t astronomical, but this is where PC gamers cringe and I can’t blame them. Why should gamers have to pay for the privilege of gaming online? Isn’t it enough that we’ve paid for the game, paid for the platform we’re playing it on, and are paying fees to be online? For the Steam App to truly be a selling point on consoles, even if they run out of Xbox Live Gold or Playstation Plus, they should still be allowed to use STEAM since their consoles are connected to the internet. I am aware that for Microsoft and Sony, a subscription fee for online gaming has become the status quo of this generation. Steam Machines make no such demands of gamers. Steam’s interface known as the Big Picture Mode as mentioned earlier is simple too, and features all the bells and whistles found on the PS4 and Xbox One.
6.) STEAM Machines Support PS4 & Xbox Gamepad Controllers besides the standard Mouse & Keyboard
If you are like me and still somewhat skeptical or not sold on the Steam Controller and prefer to stick with what you know, then that’s perfectly fine. Steam Machines don’t limit you like the PS4 and Xbox One do by letting you use any controller you like for your gaming. Sure, if you’re using your Steam Machine in the living room as you should be, then you’re probably not envisioning slapping a plank on your lap and putting a keyboard and mouse on top of that. If that idea doesn’t appeal to you, then you can just plug in an Xbox 360 or Xbox One wired controller and it’ll work straight away. The Xbox 360 wireless adapter also works with Steam Machine, allowing you to use any Xbox 360 controller or accessory like a racing wheel wirelessly on it. The PS4 controller will work with SteamOS as well, however as of now, you will need to remap it by going to Settings > Controller in Big Picture. If you want it to work via Bluetooth, you might need to install a free tool like DS Input Mapper or Sixad. As it stands, Steam Machines offer far more versatility than the current-gen game consoles. This brings me to my next point.
Alternative Solution
The Sofa Surfer will change the way PC games are played. Now with Steam's Big Picture Mode and the on-going trend of Steam Boxes as well as living room computers, people are going to run into a problem. How will gamers play PC games on the couch if they prefer mouse and keyboard as their primary method of playing. The Sofa Surfer helps resolve this issue. In short, it's basically a powered table that you rest on your lap. It provides a USB hub to connect your mouse and keyboard as well as a nice surface area for players to move their mouse. Please support the Sofa Suffer on their KickStarter page.
7.) STEAM Machine can be used as a PC
The moment you turn on your Steam Machine, it will go straight to ‘Big Picture Mode’, which is Steam’s gamepad-friendly equivalent to the PS4 or Xbox One dashboard. This makes Steam Machine a touch competitor since it offers a comfortable, console interface for a machine that’s more powerful than rival consoles. Under the surface of Steam’s dashboard, SteamOS is essentially a re-skinned version of the popular Linux distribution, Debian. With a few clicks, you can easily leave the SteamOS interface, go to the desktop, and use your Steam Machine like any Linux PC. This will allow gamers to be able to install proper functioning browsers like Chromium and Firefox. While there are no dedicated SteamOS apps yet for YouTube or Netflix, you can simply access them as well as any other online streaming services using the browsers. You can also use the desktop to organize and manage your collections of pictures, music, videos and documents just like on a PC if you wish.
Valve’s baby is more powerful, more versatile and has a bigger launch line-up than any games console ever launched. With more than 1500 launch games, free online play and the best prices around, what is holding the STEAM Machine back? Is it simply a case of no one being interested in the Steam Machine, or because no one really knows what to think about the mysterious device? Microsoft and Sony already has a long history of building up their fans, so it may be hard at first for STEAM Machines to pull away gamers from their favorite consoles. Whatever the case, by making Steam more accessible cross-platform, the platforms gamers own will not matter because it will bridge the gap. It will boil down to what gamers’ preferences are. Microsoft and Sony should pay attention, because the Steam Machine holds plenty of advantages over the Xbox One and PS4. This is why they should highly consider looking into investing in a Steam App. As it stands currently, many console gamers are unaware of the advantages of Steam machines. Together, let's make the Xbox One and PS4 have the best of both worlds: console and PC. Thank you for reading. Please share your thoughts in the comment section below.
MOGA
However, there are mobile gaming devices like MOGA for instance, which helps resolve this issue. MOGA is essentially a mobile gamepad controller that connects to your phone. Devices like these that works in conjunction with your phone is great because it’s hard to play many 3D games like first-person shooters for instance on phones. With touch-screen for input, your fingers can get in the way of the gameplay and complex controls can be cumbersome for touch-screen input. While offering the comfort-ability of a gaming controller, MOGA comes equipped with a full set of console-style controls such as dual clickable analog sticks, L1/R1 shoulder buttons, L2/ R2 shoulder triggers, a D-Pad… everything you need. MOGA actually comes in a variety of controller types. This device comes with a mounting system to help secure your phone. It fits up to 3.2 in/82mm wide and even many phones equipped with a case. I first came across MOGA while I attended GDC Next 2013.
Then we have the PC gamers, arguing that for the same price or a little more you can get a fully customizable and graphically superior PC, with access to far more games, productivity uses and more. One big advantage PC gamers have is the STEAM service. My question is this:
Why should STEAM be limited to PC gamers?
What if Steam was accessible on mobile gaming devices like MOGA as well as Xbox One and PS4?
After all, Steam for the most part is a service. By creating a Steam app on consoles, Valve would expand their service, reaching more players cross-platform and usher in more money. By allowing the service to work cross-platform, it will make it easier on gamers to access all of their Steam games from any device. Microsoft and Sony would benefit as well since they could split the profit (either 10 to 20 percent for them since the app would be on their consoles and the rest of-course to Valve). Something along those lines, but I don't know - that's just an example since Steam is Valve's baby. The PS4 allows players to play PS3 games through streaming but the downside to game streaming is bandwidth. Although I think streaming Steam games should be optional, by making STEAM into an app for consoles, it would help avoid bandwidth issues if gamers also have to option to download their Steam games to their console’s hard drive.
This would help bring immense value to both Xbox One and PS4 consoles and allow Valve to expand their service. By getting STEAM’s service into more users’ hands, it will help bridge the gap even more between PC and console gamers by allowing them to play together. This would allow players to access their collection of STEAM games virtually anywhere, regardless of what platform they are on. Xbox One and PS4 would essentially work like a “STEAM Machine” by giving gamers the option to either stream or download the games they own from STEAM onto their console. MOGA (if powerful enough) could function as a “Mobile Steam Machine” for instance. Steam machines represent PC gaming giant Valve’s biggest attempt to move into console territory by essentially making PCs that operate as much like consoles as possible while still maintaining the advantages that come with a more open platform. Microsoft and Sony should further allow players to connect and link their Xbox Live and PSN accounts as well as their gamer-tags to their Steam account. This will further help bridge the gap between console, mobile and PC gamers and allow them to play their Steam games cross-platform!
The plus side for Microsoft and Sony is that a STEAM app would allow them to expand their game library. Wouldn’t it be great to have a Steam App, log in with your account, and download and play your games on your Xbox or PS4? When you use the Steam app, you still need to have a Steam ID to purchase and play games. Your steam achievements are completely separate from your Xbox Live gamerscore and Playstation trophies. Through the Steam app, Xbox One, PS4 and possibly mobile devices like MOGA could function like a PC for this purpose. In the Steam app, the Xbox One and PS4 should also allow USB keyboards and mice for games as well as navigation. With applications like Moonlight Game Streaming, gamers can stream their collection of games from their PC to another device and play them remotely. It’s perfect for gameplay on the go without sacrificing the graphics quality of your gaming computer. The Xbox One and PS4 are equivalent to a mid-high end PCs and should be able to handle most PC games with ease on the mid-level graphics settings (at least).
I think that there should be some good integration between Xbox and Steam. If, for example, I'm playing a game on Steam I'd like my Xbox status to say that I'm playing said game, even if it's a non-Steam game that was added to my Steam list. I'd also like notifications from Steam to look similar to Xbox notifications. For example, if I get an achievement on Steam I'd like it to look the same as receiving an achievement on an Xbox game, which will make the overall UI look less fragmented. I'd also like to see some kind of integration with the Steam overlay, so that I can still access Xbox features such as viewing messages from Xbox friends without leaving my game. I heard that you are working with Valve to help improve the gaming experience on Windows, and I think that my ideas could do just that.
As mentioned earlier, a Steam App would also add a lot more value to buying a console as well by being able to play PC games without having to own a high-end gaming PC. This would be great for Microsoft and Sony to advertise to gamers who don't have a powerful enough computer. Already, I can see an advertisement on TV by Microsoft saying, “With the Steam App, the Xbox One can work as an optional and affordable Steam Machine.” Unfortunately, for STEAM to play its games well on consoles, the console version of its games will have to be set to certain optimal settings due to their hardware specs. Also, the Xbox One and PS4 for the most part can support mouse and keyboard, which is great since many PC games through STEAM utilize them. Imagine being able to play games like Garry's Mod And Five Nights At Freddy's on your console.
Problem Areas
One big problem area is that both companies are attempting to make a profit off of digital game sales. So the question is, why pay $50 or $60 for a console game, when you can purchase the same game on STEAM for less? In short, Microsoft and Sony could loose money to Valve, but I am certain something could be worked out so that all parties profit. It can be difficult to do any partnership where the same game purchases are available on both consoles and Steam. In the past, I have stated many times that videogame exclusives is one the driving factors that helps sell consoles.
Alternative Solutions
1.) Microsoft should Bring a Windows 10 App to Xbox One
Microsoft could charge a reasonable fee to players who want to purchase and install a Windows 10 App from their Xbox One Store to their console. Windows 10 is familiar and easy to use. It is fast, and comes with plenty of security features than its predecessors before it. It is also designed to work well with the hardware and software you already use. Through this app, players could access Steam that way.
2.) Sony should Bring LinuxOS to PS4
Likewise, Sony could offer players an LinuxOS app for purchase from their store.
Since Microsoft and Sony are charging more money for their games on Xbox and PS4 than Steam, they need to offer more content and deals for players to help justify their prices. Ex: "The PS4 version comes with..." Offer STEAM discount codes. For example, by paying for Xbox Live Gold or PSN, gamers could get a free STEAM game every month. That way, Microsoft and Sony can make a profit, and help justify paying for their service since Steam is free. There are many reasons as to why I think Microsoft and Sony should invest into acquiring a STEAM app. The main reason is because the Steam Machine has the potential to end the Xbox One and PS4. So lets take a look at some of the advantages Steam Machines have.
Advantages of STEAM Machines:
1.) Steam Machines launched with over 1,500 Games
The Steam Machine launch line-up is bigger than the current game libraries of the PS4 and Xbox One. I am fully aware that most of these titles aren’t new games. But what’s impressive is the increase in Linux-compatible games with SteamOS. In October 2014, there were around 700 compatible games, while now there are around 1500. The arrival of Steam Machines should also further increase the amount of Linux-compatible games.
2.) Steam Machines are highly customizable & Future-Proof
The lowest-end Steam Machine costs around $500 and packs approximately the same amount of power as a PS4 and Xbox One. The biggest amount of customizability you get with PS4 is being able to switch out the hard drive, where as the Xbox One can store its games on external hard drives. Steam Machines, on the other hand, are there to be tweaked with and upgraded as you please. The $549 Syber Steam Machine, for example, comes with an Intel i3-4160 processor, GeForce GTX 750 GPU, 4GB RAM and 500GB hard drive. The PS4 and Xbox One have similar specs, aside from their advantage of having 8GB RAM each. But 8GB RAM can be bought for around $50 these days, so that’s how much it would cost to boost your Steam Machine to 12GB RAM, ensuring it “out-RAMs” the consoles. For the most part, there’s little difference between a Steam Machine and its rivals, but the fact that it’s open to tweaking gives it an advantage over the competition.
3.) MUCH Lower Prices for Exactly the Same Games
If you buy a PS4 or Xbox One, you’re essentially tied in to either console’s ecosystem. Publishers need to pay licensing fees to Microsoft and Sony to release games on their consoles and in the growing digital downloads market, both consoles are in complete control thanks to the Xbox Marketplace and PlayStation Store. The PC games market is far more competitive. Sure, Valve’s Steam Machines are designed in a way that encourages you to buy games directly through Steam, but you can easily go to any of hundreds of digital outlets on the internet and buy your games through them instead. This makes it easy to shop around for the best prices. This, combined with the fact that publishers don’t need to pay a premium to release games on PC, means that you can find games for much lower prices on launch, and those games will also drop in price much faster after launch. Wait a few months, and you’ll be paying half the price or less for a PC game as you would for its console counterpart.
4.) More Steam Machine Options to Fit Your Budget
It’s the first, and most important, argument for why you might want to go with a PC over a console. They give you more power for less money. It’s a bit problematic, though: it implies that a significant number of people are going after crisper graphics, and also that those people don’t already prefer to play on PC. Console gamers might be excited about the graphics bump that comes with each new generation, but less interested in the year after year optimization that PCs allow for. However, part of the joy of Steam Machines is the various price points at which consumers are able to purchase them. There are enough different models of the Steam Machine that you can find one to fit your budget which is great new. With that said, depending on how powerful you want yours to be, the higher the cost. Prices range from $449 all the way up to $5000.The cheapest Steam Machines – from Alienware and Syber – weigh in at $449 respectively. These models have approximately similar power to a PS4 and Xbox One and can be customized.
I am not implying that gamers are going after better graphics and personally I don’t favor graphics over gameplay. This is where console sales can make a comeback because they are getting cheaper and by integrating a Steam App, they could serve as an optional “Steam Machine” for both console and PC gamers. Consoles although less versatile than PC as it stands are intuitive and simple. They’re deeply linked to the living room, which is arguably still one of the best places to play video games. Many people feel concerned about having a PC running on their living room TV because of how complex and versatile they are. It creates a user interface problem for PC since many gamers don’t sit from their couches with a mouse and keyboard. Steam’s Big Picture Mode helps fix this problem because its interface essentially functions like a console’s. It’s both user-friendly and simple, and works with other controllers besides mouse and keyboard.
5.) You Don’t Need to Pay to Play Online!
This… is a big major point that I somewhat touched on earlier. With STEAM, you don’t have to pay for online. Sure, the fees for Xbox Live and PlayStation Plus aren’t astronomical, but this is where PC gamers cringe and I can’t blame them. Why should gamers have to pay for the privilege of gaming online? Isn’t it enough that we’ve paid for the game, paid for the platform we’re playing it on, and are paying fees to be online? For the Steam App to truly be a selling point on consoles, even if they run out of Xbox Live Gold or Playstation Plus, they should still be allowed to use STEAM since their consoles are connected to the internet. I am aware that for Microsoft and Sony, a subscription fee for online gaming has become the status quo of this generation. Steam Machines make no such demands of gamers. Steam’s interface known as the Big Picture Mode as mentioned earlier is simple too, and features all the bells and whistles found on the PS4 and Xbox One.
6.) STEAM Machines Support PS4 & Xbox Gamepad Controllers besides the standard Mouse & Keyboard
If you are like me and still somewhat skeptical or not sold on the Steam Controller and prefer to stick with what you know, then that’s perfectly fine. Steam Machines don’t limit you like the PS4 and Xbox One do by letting you use any controller you like for your gaming. Sure, if you’re using your Steam Machine in the living room as you should be, then you’re probably not envisioning slapping a plank on your lap and putting a keyboard and mouse on top of that. If that idea doesn’t appeal to you, then you can just plug in an Xbox 360 or Xbox One wired controller and it’ll work straight away. The Xbox 360 wireless adapter also works with Steam Machine, allowing you to use any Xbox 360 controller or accessory like a racing wheel wirelessly on it. The PS4 controller will work with SteamOS as well, however as of now, you will need to remap it by going to Settings > Controller in Big Picture. If you want it to work via Bluetooth, you might need to install a free tool like DS Input Mapper or Sixad. As it stands, Steam Machines offer far more versatility than the current-gen game consoles. This brings me to my next point.
Alternative Solution
The Sofa Surfer will change the way PC games are played. Now with Steam's Big Picture Mode and the on-going trend of Steam Boxes as well as living room computers, people are going to run into a problem. How will gamers play PC games on the couch if they prefer mouse and keyboard as their primary method of playing. The Sofa Surfer helps resolve this issue. In short, it's basically a powered table that you rest on your lap. It provides a USB hub to connect your mouse and keyboard as well as a nice surface area for players to move their mouse. Please support the Sofa Suffer on their KickStarter page.
7.) STEAM Machine can be used as a PC
The moment you turn on your Steam Machine, it will go straight to ‘Big Picture Mode’, which is Steam’s gamepad-friendly equivalent to the PS4 or Xbox One dashboard. This makes Steam Machine a touch competitor since it offers a comfortable, console interface for a machine that’s more powerful than rival consoles. Under the surface of Steam’s dashboard, SteamOS is essentially a re-skinned version of the popular Linux distribution, Debian. With a few clicks, you can easily leave the SteamOS interface, go to the desktop, and use your Steam Machine like any Linux PC. This will allow gamers to be able to install proper functioning browsers like Chromium and Firefox. While there are no dedicated SteamOS apps yet for YouTube or Netflix, you can simply access them as well as any other online streaming services using the browsers. You can also use the desktop to organize and manage your collections of pictures, music, videos and documents just like on a PC if you wish.
Valve’s baby is more powerful, more versatile and has a bigger launch line-up than any games console ever launched. With more than 1500 launch games, free online play and the best prices around, what is holding the STEAM Machine back? Is it simply a case of no one being interested in the Steam Machine, or because no one really knows what to think about the mysterious device? Microsoft and Sony already has a long history of building up their fans, so it may be hard at first for STEAM Machines to pull away gamers from their favorite consoles. Whatever the case, by making Steam more accessible cross-platform, the platforms gamers own will not matter because it will bridge the gap. It will boil down to what gamers’ preferences are. Microsoft and Sony should pay attention, because the Steam Machine holds plenty of advantages over the Xbox One and PS4. This is why they should highly consider looking into investing in a Steam App. As it stands currently, many console gamers are unaware of the advantages of Steam machines. Together, let's make the Xbox One and PS4 have the best of both worlds: console and PC. Thank you for reading. Please share your thoughts in the comment section below.
Tuesday, March 15, 2016
15.) Microsoft Brings Cross-Network Play Support to Xbox One
In addition to cross-platform play between Xbox One and Windows 10 games that use Xbox Live, Microsoft is enabling game developers to support cross-network play as well. So players on Xbox One can play on different online multiplayer networks including PS4 and PC. Microsoft did go on to clarify that is is up to game developers to support this feature. For Xbox Live gamers, they will have the option of choosing to play only with other Xbox Live players. Rocket League is one of the first games to take advantage of this new capability. In one of my past previous blog post, I pointed out that I was upset this console generation didn't offer cross-platform online play for the same games. Now it seems the reality of PS4, Xbox One and PC players playing the same game together might finally happen. Also, Microsoft announced that MonoGame, which is a cross-platform open-source implementation of the XNA 4.0 dev kit is coming soon to Xbox One. See more information by visiting my blog post here.
Sunday, November 29, 2015
12.) Is this Current Game Console Generation the Worst?
Is this the worst console generation we have seen in years? You can argue and measure the next-gen's consoles success purely based on sales but this has to be the worst I have witnessed and experienced thus far. Games are now being released in half-finished form, forcing gamers to download patch after patch just so they can play the title they paid $60 for. PC gaming still has its issues, of course, especially if you don't own a high-end PC capable of running the latest titles. However, console gaming is where we're seeing most of the major fails, and if the industry doesn't fix these problems, more players will grow frustrated enough to stop buying games altogether. So here are my list of reasons and trends that are the biggest problems with this generation of console gaming.
1.) Backwards Compatibility
I will be the first to admit that I was greatly excited when Microsoft announced Xbox One would be getting backwards compatibility. You can see my excitement in my blog post here. However, I felt bad for all the consumers who traded in their Xbox 360 and games for that platform just to purchase and or afford the Xbox One. I am not entirely happy with the way this feature has been implemented so far. The Xbox One burns the entire game to the system. This kind of defeats the whole purpose of playing games from the disc because discs helps save memory. Next-gen games takes up enough storage already and I don't need anymore draining it. So it looks like I will still be keeping my Xbox 360. I had six Xbox One games and they have already taken up 90% of the hard drive. Which brings me to my next topic.
Advantages of Playing Games from Discs
2.) Mandatory Installs & Not Enough Storage
Remember when you just popped a disc into your console and the game started? That never happens anymore because developers now release games before they're ready. This puts gamers in a situation where they pop the disc into their console and then wait an hour or two for updates to download. Considering that being able to instantly play games once gave consoles an edge over PC gaming, this is a major problem that needs resolution.
Yes, as gamers, we want developers to make games faster, but we also want them to make sure that the games work and that main characters aren't missing faces (which actually happened with the release of Assassins Creed: Unity). So after you've inserted the disc in your system and walked away for an hour, you'd think the game would run perfectly, right? No, because those updates and patches still don't cover every bug and the next time you want to play the game, you may have another hours' worth of updates to download. Meanwhile, you could just plug in your old copy of Legend of Zelda on the Nintendo 64 and save the princess before these patches even download.
Gamers, reviewers, journalists, critics and many others alike this day in age solely looked at Xbox One and PS4s' hardware specs and automatically jumped to the conclusion that the next-gen consoles are better. I've been saying for the longest time, that next-gen games will fill up the hard drives in no time at all. This is because they are stored on Blu-Ray discs and both Xbox One and PS4 have mandatory installs required for all games. So while so many people were bragging how the new systems had 500GB of storage at launch, many gamers were left disappointed.
When a close friend of mine bought and started playing two of PS4's first-person shooters, he was already using more than a 10th of the drive. Call of Duty Ghosts required 49GB of space and Killzone: Shadowfall required 45GB of space. At the time, Sony alternated between calling this "mandatory install" and "caching", the later term allowing for the possibility that the data may not have to stay on your hard drive. Now Xbox One owners have the option to purchase external hard drives to store their games on them, while PS4 owners have to swap out PS4's internal hard drive manually with a new one. If you are looking for a tutorial on how to replace your PS4's hard drive, check out the following video below.
One Major Problem
The problem with PS4's method is that there is no way of transferring your memory over from the old hard drive to the new one after swapping hard drives. So how can you get more storage than 2TB? Check out this following video below.
Look at how much space I still have left on my 2TB external hard drive titled Games! Do you see how much memory I saved on my Xbox 360's internal hard drive?
3.) Lack of Variety in Genres
There has been a watering down of the market with a consistent lack of variety in the genres that are available for most of us as players to be able to enjoy. Too many companies are focusing on what I call the "me 2 aspect" trying to be the next call of duty and gears of war, or whatever game is selling the most at that point in time... Year 2016 which is right around the corner is looking to shake things up a bit within the FPS genre. Below is a video compilation to 10 upcoming titles. If you have any more in mind that weren't shown in the video, please share their names in the comment section below.
First party and third party companies are seemingly ignoring the please of their fans. They say they care about their fans’ opinions, meanwhile they can't back it up because their decisions are proving otherwise. We have seen this with Destiny. Check out my blog post here on ways Destiny can be improved. As time progresses, I am confident we will see more variety of games especially with now that some game companies are exploring virtual reality.
4.) Downloadable Content being released on the same day as the game is released
5.) Shovel-ware Galore!
6.) Lack of Innovation
8.) Always Online
Most games now require network connectivity. As of right now, Xbox One Will Not Play Games Without an Internet Connection, even if those games don't have multiplayer. Hopefully, this will soon change. "Always on" isn't supposed to have become a thing with console gaming, but it has, especially if you're a member of Xbox Live or PlayStation Plus. Even if you download a game through those services as a subscriber, if you happen to have Internet issues, you can't play that game until the system connects to the gaming platform's network and verifies that you're a subscribing member. This often happens with other titles, too, although it's not supposed to. And considering that high speed Internet is relatively reliable in most parts of the U.S., this shouldn't be a problem. However, what about when you've got networks that go down often? You often can't play when you want to.
9.) Cross-Platform Online Play
Lets say I own Black Ops for Xbox One and my friend owns Black Ops for PS4; why can't we play online together? If its the same game, why should it matter what systems we own in order to play online? Everyone has their own preferences. Just to be clear, I am not a fanboy of any particular platform. My preferences range all over the place. I am simply addressing my concerns about this console generation and trying to help make consumers more aware of these topics. Currently, console gamers are restricted to playing titles on the PlayStation Network or Xbox Live, and many gamers pick either Xbox One or PS4 based on what their friends purchased. Opening up online multiplayer gaming across different platforms will remove a big restriction in console gaming as well as PC. Unfortunately, this might also open up many conversations and concerns around which titles should allow PC gamers to play against consoles. A mouse and keyboard can still have many advantages over a gamepad for first-person shooters for example. To fix this, allow gamers to have the option to choose whether or not they want to include gamers into game matches based on their platform. This poses a new challenge, since game developers will still have to find balance between console and PC gamers if they do decide to play online with one another.
10.) A Higher Demand in Pre-ordering Games
1.) Backwards Compatibility
I will be the first to admit that I was greatly excited when Microsoft announced Xbox One would be getting backwards compatibility. You can see my excitement in my blog post here. However, I felt bad for all the consumers who traded in their Xbox 360 and games for that platform just to purchase and or afford the Xbox One. I am not entirely happy with the way this feature has been implemented so far. The Xbox One burns the entire game to the system. This kind of defeats the whole purpose of playing games from the disc because discs helps save memory. Next-gen games takes up enough storage already and I don't need anymore draining it. So it looks like I will still be keeping my Xbox 360. I had six Xbox One games and they have already taken up 90% of the hard drive. Which brings me to my next topic.
Advantages of Playing Games from Discs
Although games are becoming digital, that does not mean we should abandon game discs! Discs are not some outdated form of technology. You have to take into account that full games are Gigabytes of memory which will take up a lot of space on a 500GB hard drive. Being able to play games from discs are great because they are essentially portable, convenient and take up less memory than a download of the full game. Due to game discs being portable, this allows players to easily share their games with their friends and family. You also have to take into account and consider all of the other downloadable content such as game demos, music, tv shows, movies, videos and map packs. When you add all of that on top of downloading full games, it will take up majority of the console's hard drive space in almost no time. This is partially why we see Microsoft and Sony adapting the cloud because it allows gamers to store their game saves and memory to a server, but an internet connection is required for this to work ofcourse. This brings me to my next topic.
Remember when you just popped a disc into your console and the game started? That never happens anymore because developers now release games before they're ready. This puts gamers in a situation where they pop the disc into their console and then wait an hour or two for updates to download. Considering that being able to instantly play games once gave consoles an edge over PC gaming, this is a major problem that needs resolution.
Yes, as gamers, we want developers to make games faster, but we also want them to make sure that the games work and that main characters aren't missing faces (which actually happened with the release of Assassins Creed: Unity). So after you've inserted the disc in your system and walked away for an hour, you'd think the game would run perfectly, right? No, because those updates and patches still don't cover every bug and the next time you want to play the game, you may have another hours' worth of updates to download. Meanwhile, you could just plug in your old copy of Legend of Zelda on the Nintendo 64 and save the princess before these patches even download.
When a close friend of mine bought and started playing two of PS4's first-person shooters, he was already using more than a 10th of the drive. Call of Duty Ghosts required 49GB of space and Killzone: Shadowfall required 45GB of space. At the time, Sony alternated between calling this "mandatory install" and "caching", the later term allowing for the possibility that the data may not have to stay on your hard drive. Now Xbox One owners have the option to purchase external hard drives to store their games on them, while PS4 owners have to swap out PS4's internal hard drive manually with a new one. If you are looking for a tutorial on how to replace your PS4's hard drive, check out the following video below.
One Major Problem
The problem with PS4's method is that there is no way of transferring your memory over from the old hard drive to the new one after swapping hard drives. So how can you get more storage than 2TB? Check out this following video below.
Why are game installs mandatory now?
One of the major reasons as to why game installs are mandatory is because the Xbox One and PS4 can pull data more quickly off a hard drive than they can from Blu-Ray discs that the games for these platforms are sold on. Running games off the hard drive helps keep the Blu-Ray drive from needing to spin much and prevent a lot of noise. In my own opinion, mandatory installs should be optional to the players. The need to store games on the systems will force PS4 and Xbox One gamers to adopt a PC gamer's sense for balancing what's installed and what is not. Therefore it effects what is or isn't available to play immediately. It was because of this issue I had in the past with PC gaming (while also considering the cost) which played a huge factor as to why I bought a gaming console in the past. I can't even describe how frustrated I am with the gaming industry as it stands right now. Like myself, many console gamers are now forced to decide which games they will keep and which ones they will have to delete in order to save memory and storage on their hard drives.
You also have to take into account installation times. As much as I enjoyed Fallout 4 on Xbox One, it took 2 hours to install the game. I don't want to have to delete the game in order to play a different game online with a friend considering how long it takes to re-install Fallout. One big issue I have with both Xbox One and PS4 is that even after you have installed an entire game to their systems, you will still need to put the game's disc in the console to run it. Why should the game disc be required to play after the entire game has been burned to the system? Why can't gamers play their games without the disc after install? I sense a disturbance in the force... I sense... Greed.
Why I kept my Xbox 360
You also have to take into account installation times. As much as I enjoyed Fallout 4 on Xbox One, it took 2 hours to install the game. I don't want to have to delete the game in order to play a different game online with a friend considering how long it takes to re-install Fallout. One big issue I have with both Xbox One and PS4 is that even after you have installed an entire game to their systems, you will still need to put the game's disc in the console to run it. Why should the game disc be required to play after the entire game has been burned to the system? Why can't gamers play their games without the disc after install? I sense a disturbance in the force... I sense... Greed.
Microsoft also announced that Xbox 360 supports external hard drives with larger storage capacity. Another reason why I kept my Xbox 360 is because it holds more games than PS3 and next-gen consoles. This is primarily because the file size on last-gen games are smaller than the file size of next-gen games.
Here above is a picture taken of my external 2TB hard drive connected to my Xbox 360. I am using it strictly to store full games to save memory off my Xbox 360's internal hard drive. So far the full games have taken up about 600GB out of my 2TB hard drive. 1Tb is equvialent to 1000GB, so 2TB is essentially 2000GB.
I have 159 full games moved and stored to the 2TB external hard drive. Allow me to re-word this a bit differently. My Xbox One, which has a 500GB internal hard drive is literally almost out of memory at only six full games installed. My Xbox 360 slim has a 500GB internal hard drive installed as well and it held up to 130 full games! I'd also like to point out that the vast majority of these full Xbox 360 games were free mostly through Xbox Live Gold. One particular feature I like about Xbox Live Gold is that with every free game, you don't have to keep buying an Xbox Live Gold membership in order to keep playing them. After downloading a free game, it is yours... forever! Unfortunately, Microsoft will shutdown Xbox Live for Xbox 360 either later 2016 or early 2017, forcing gamers to buy the Xbox One. My hope is that Microsoft does not shutdown Xbox Live for Xbox 360 because its all the same service and it would render so many games useless; if not unplayable.
Catch my drift?
Microsoft should keep Xbox Live around for Xbox 360 a bit longer because as it stands, there are more games already out for the platform and the Xbox 360 can store hundreds if not thousands of games on hard drives also due to the fact that the videogame file sizes are smaller. Microsoft should capitalize on that aspect, but I fear Microsoft will stop manufacturing Xbox 360. If they do stop manufacturing the Xbox 360, then this will be a missed opportunity. Instead this day in age, consumers are buying next-gen consoles solely because of hardware specs and paying more money for the same games on next-gen simply because of slightly better graphics. My apologies for the poor image quality of the pictures above. I took them from my phone which has a crack in the lens. What we should be looking for as gamers are the features that really set the systems apart and makes them unique. In the end, its a matter of preference and specs don't sell game consoles, awesome videogames do! For a more in-depth explanation on how there hasn't been a console generation that has won sales based on hardware specs check out my blog post here. If you want to see actual proof that hardware specs are not actually required to achieve graphics of great realism, check out my blog post here.
3.) Lack of Variety in Genres
There has been a watering down of the market with a consistent lack of variety in the genres that are available for most of us as players to be able to enjoy. Too many companies are focusing on what I call the "me 2 aspect" trying to be the next call of duty and gears of war, or whatever game is selling the most at that point in time... Year 2016 which is right around the corner is looking to shake things up a bit within the FPS genre. Below is a video compilation to 10 upcoming titles. If you have any more in mind that weren't shown in the video, please share their names in the comment section below.
First party and third party companies are seemingly ignoring the please of their fans. They say they care about their fans’ opinions, meanwhile they can't back it up because their decisions are proving otherwise. We have seen this with Destiny. Check out my blog post here on ways Destiny can be improved. As time progresses, I am confident we will see more variety of games especially with now that some game companies are exploring virtual reality.
4.) Downloadable Content being released on the same day as the game is released
Why on planet Earth would game companies do something like that?! It doesn't make any sense. If a game is coming out that day and you are releasing downloadable content, that means that you purposefully took content from the game and made it available separately for an extra sum of money. That shows you are greedy! It seems that downloadable content being cut from the original videogame for an additional price, although that content was part of the game in the first place has become the norm for companies now. Also, a season pass for DLC cost almost half of the original game. Then there are microtransactions that encourages players pay for in-game items. It's ridiculous to ask gamers to pay even more after they've shelled out $60 for a title. Fortunately, smaller development companies break this trend. For example, The Witcher 3: WIld Hunt by CD Projekt Red offered all is DLC for free. It can be tough for smaller game development companies to not get caught up in an industry trend that only wants to take advantage of gamers' wallets.
5.) Shovel-ware Galore!
How often have you looked at games on the shelves and had to sort through all the games essentially getting the same price tag as a game that has tons of hours, time, (often money) and more effort put into its creation? Yet it sits side by side with the same exact price tag. Is that fair to gamers?
6.) Lack of Innovation
Remember when the first BioShock came out and it was so unique and different that we instantly fell in love with it? Remember that same feeling with titles like Mass Effect, The Darkness and Dead Space? Now since past titles took off, developers got stuck in a sequel rut and kept delivering those same games over and over and over like Assassin's Creed and Madden NFL for example. Even now, with next-gen titles, there aren't a lot of original games making it to development. Unfortunately, so many get cancelled like Prey 2 for instance. Fortunately, rare gems come along like The Last of Us, but those games are too few and too far between. At least independent developers come up with original content, although more often than not, those games only get released for PC.
Game development companies need to start rapping innovative ideas that are either daring, hasn't been done or just something weird and off the walls, or is a little different from the rest of the pack. Test the waters and come out with something different from the rest of the pack. Make games to express yourselves and try not to compete with the Call of Duty crowd and garner their cash? I'm aware there are more shooters yet to come. Check out my next blog post here about a cancelled game called Project Offset. This is what the FPS genre could use today. Gamers need more innovation in shooters or something for the genres that haven't been getting a lot of innovation and attention like platformers and survival horror. This would be really nice because they would make game genres like the FPS for instance feel less saturated with too many similar games.
Game development companies need to start rapping innovative ideas that are either daring, hasn't been done or just something weird and off the walls, or is a little different from the rest of the pack. Test the waters and come out with something different from the rest of the pack. Make games to express yourselves and try not to compete with the Call of Duty crowd and garner their cash? I'm aware there are more shooters yet to come. Check out my next blog post here about a cancelled game called Project Offset. This is what the FPS genre could use today. Gamers need more innovation in shooters or something for the genres that haven't been getting a lot of innovation and attention like platformers and survival horror. This would be really nice because they would make game genres like the FPS for instance feel less saturated with too many similar games.
7.) No third-party headset support
In the past, so many gamers invested in a nice wireless headset for the next-gen launch. Unfortunately, the majority of third-party and wireless headsets did not work with the PS4 or Xbox One at launch. Gaming headset didn't come cheap folks. They cost gamers hundreds of dollars. So its understandable why so many gamers are upset about their existing headsets not fully working with PS4 and Xbox One. The obstacle on the Xbox One is the new proprietary headset port on the controller, which is different to the one on Xbox 360. So now gamers are pretty annoyed because they have to spend $24.99 on the Xbox One Stereo Headset Adapter just to use their headset (if its compatible) on the new platform. If you are looking for a way to get your Turtle Beach headset working on PS4, check out this upgrade kit. Yeah, so now gamers have to go through so much hassle just to see if their headsets are compatible on Xbox One and PS4 and then pay an additional sum of money just to use their existing headsets.
Most games now require network connectivity. As of right now, Xbox One Will Not Play Games Without an Internet Connection, even if those games don't have multiplayer. Hopefully, this will soon change. "Always on" isn't supposed to have become a thing with console gaming, but it has, especially if you're a member of Xbox Live or PlayStation Plus. Even if you download a game through those services as a subscriber, if you happen to have Internet issues, you can't play that game until the system connects to the gaming platform's network and verifies that you're a subscribing member. This often happens with other titles, too, although it's not supposed to. And considering that high speed Internet is relatively reliable in most parts of the U.S., this shouldn't be a problem. However, what about when you've got networks that go down often? You often can't play when you want to.
9.) Cross-Platform Online Play
Posted by The Best of Gaming on Sunday, March 20, 2016
Lets say I own Black Ops for Xbox One and my friend owns Black Ops for PS4; why can't we play online together? If its the same game, why should it matter what systems we own in order to play online? Everyone has their own preferences. Just to be clear, I am not a fanboy of any particular platform. My preferences range all over the place. I am simply addressing my concerns about this console generation and trying to help make consumers more aware of these topics. Currently, console gamers are restricted to playing titles on the PlayStation Network or Xbox Live, and many gamers pick either Xbox One or PS4 based on what their friends purchased. Opening up online multiplayer gaming across different platforms will remove a big restriction in console gaming as well as PC. Unfortunately, this might also open up many conversations and concerns around which titles should allow PC gamers to play against consoles. A mouse and keyboard can still have many advantages over a gamepad for first-person shooters for example. To fix this, allow gamers to have the option to choose whether or not they want to include gamers into game matches based on their platform. This poses a new challenge, since game developers will still have to find balance between console and PC gamers if they do decide to play online with one another.
10.) A Higher Demand in Pre-ordering Games
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