Friday, May 13, 2016

43.) Meaningful Moral Choices in Videogames




42.) How the Playstation Began

       We love the Playstation, but where did it originate and who started it? We have to thank Ken Kutaragi who founded the Playstation. Check out ColdFusion's video of the full story below. 




41.) Nano-Biological Computing

In February of this year, a group of researchers figured out how to make a successful Nano-Biological parallel computing system that could rival the quantum computer. Let's take a look!





40.) What are Dedicated Game Servers?

       I've come across many gamers this day in age who say, "I can't compete online simply because my opponent has a better computer or better graphics than me." This is not entirely accurate. Its more so the server handling networking in real-time between the players in the match and taking into account each of their Internet speeds... not necessarily graphics. Check out this video explanation below about dedicated game servers.





Tuesday, May 3, 2016

38.) Call of Duty 4 Remastered Won't Be a Standalone Release


       If you were hoping to jump on-board as soon as the remastered Call of Duty 4 released, think again. The newly announced remaster will only be available in a bundle with certain versions of Call of Duty: Infinite Warfare. As a result, you can't purchase the remastered Call of Duty 4 separately. See more on Activision's FAQ page. The fact that players have to purchase Infinite Warfare just to get access to the remake of the remastered version of Call of Duty 4 is absolutely ridiculous! Although Infinite Warfare is taking the game into space this year with the ability to fly spacecraft, while also featuring zero-gravity and mechs; most people are more excited about Modern Warfare remastered. It arguably attracted more interest and its what fans have been asking for years. Click here for more details on the Call of Duty: Infinite Warfare campaign. 



Call of Duty: Modern Warfare Remastered is part of the pre-order package for players who pre-order the following optional editions of the game below: 

1. Legacy Edition ($80): Includes both Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered

2. Digital Delux Edition ($100): Includes Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare Remastered and Season Pass

3. Legacy Pro Edition ($120): If you want to just completely throw your money at Activision, this edition is for you. Includes Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare Remastered, Season Pass, collectible steelbook, official game soundtrack and additional digital items


Source: http://cdn.acidcow.com/gifs/20160504/gifs_24.gif

       I will be fully honest with you. Since Activision and Infinity Ward know people have been asking for years to acquire the original modern warfare remastered, they are using it as a pre-order crutch tactic to boost the sales of Infinite Warfare. They are doing this because they know in the past recent years, Call of Duty sales declined. If people want the remastered original modern warfare bad enough, they are more susceptible to buying Infinite Warfare just to have it. Even if people don't want or care about Infinite Warfare because they feel forced. Players will have no other choice! As gamers, if we don't like this we have to stand up for ourselves and not cave in. If gamers cave in, then tactics like this in the industry will become a growoig trend. Its this kind of corporate greed in the gaming industry that makes me cringe. They are doing this to boost their sales of Infinite Warfare just to compete with the sales of Call of Duty: Black Ops 3. As a result, they will turn around and say their numbers increased this year and brag about their sales compared its predecessors. 
       There will probably be players who will support Activision in saying that you are receiving not one, but two great triple-A games; so this somehow justifies its bargain. I am also aware that game companies might disagree with me. They might argue that using whole other games as a pre-order bonus is an interesting tactic, and that it’s been happening in the console space for a while now, thanks to the Xbox One’s backwards compatibility. I understand game companies are a business but they are transforming into corporate machines that force terrible business tactics, milking their loyal fans. However, I am not saying the team at Infinity Ward is not crafting their games to the best of their abilities. It's challenging because game companies have to make the money back that they spent to create their games or else they won't break even. So the real question based off the trailer is will going into outer space be a bad move or is it an opportunity to try something daring and new for the sake of fun? 
       One thing I would like to point out is that progress you’ve made in the original Modern Warfare won’t carry over to the new one, and the game will feature ten multiplayer maps, with ‘Crash’, ‘Backlot’ and ‘Crossfire’ already confirmed. Activision also revealed Infinity Ward is creating their own take on zombies and that this new zombie game mode is a "separate universe from Infinite Warfare" and the other zombie games. Instead of coming up with something daring and new; competing efficiently by experimenting with new design concepts for different game modes, they would rather compete with Black Ops 3 and make their own zombies. Who knows, their take on zombies might be fun and different, however so many players are getting burnt out on zombie FPS games. Overall, I hope the remaster of Call of Duty 4 will be available as a standalone game at some point in the future. So is the Call of Duty series evolving? This question goes back to my previous blog post. I just hope the Call of Duty Franchise is not headed in a bad direction.





Thanks for reading and until next time.


Monday, May 2, 2016

37.) Is the FPS Genre Evolving?

       Has first-person shooters become an over-saturated genre? The FPS genre may be the biggest, but is it evolving? What really is killing the beloved genre? Contrary to popular belief, I think indies can add a breath a fresh air and do amazing new stuff with the FPS genre. Who's up for it? There are indie developers who have made some FPS games that try different things such as unique art styels and off-the-wall gameplay mechanics. These games might not necessarily be tailored to fans of more "realistic" shooters like Battlefield for example. However they offer something different and break traditional standards we've placed on FPS games. Tradition should constantly be challenged in order for progress to occur.


Why are there so few indie FPS titles? 
       Many indies avoid creating shooters because they view them as the pinnacle of all that is wrong with triple-A games, not because of fear. First, any indie FPS out there will immediately be compared, graphically speaking, to lots of existing titles. This sets the content bar pretty high and starts to require a good number of diversely skilled people. Second, I think there is a fear of gamers just looking at an FPS and immediately thinking they know everything there is to know about it before even playing it. The structure of FPS games are so ingrained in FPS gamers’ collective unconscious to the point that players fear changes which breaks the norm will start to feel either weird or off putting. Third, many indie game companies are composed of very small teams compared to the number of people involved in triple A titles. Since indie game team sizes might be too small if the scope of their FPS game is vast, the task might just be too huge for the team and the budget. Many small developers are skeptical of creating an FPS because of gamers' addiction to having a Multiplayer mode these days. Lastly, many indies refuse to create FPS titles simply because there might be way more tech involved than what they would prefer to work on.

       However, there are so many successful Indies who have already shown that their games are far more defined by content, rather than by tech. Indies don't necessarily have to create an FPS with ground-breaking realistic graphics and compete with other modern major FPS titles in order for their game to be good. I am saying that Indies can show gamers the potential innovation that can occur within the genre by simply using their imagination without being overly ambitious or too technical. If there are indie game developers who claim the FPS genre as the pinnacle of all that is wrong with triple-A games, then they should challenge themselves to find innovation within the genre. Wherever there’s a problem, lays an opportunity. I think solutions can be found in the past. We need to look at shooters from where they all started and work form there instead of iterating on what is currently popular or trending and dare to be different.


Gun Godz



       An example of a game that breaks some FPS trends I've seen work well is a game called Gun Godz. It’s worth checking out especially if you haven't heard of it and just want to play something different.  Gun Godz is a free old-school twitch style FPS created by developer Vlambeer. and stands out because its an FPS about gangster rap on Venus featuring an awesome soundtrack and a bunch of exciting levels to blast through. Speed-run, look for secrets and revel in destruction as you work your way through. It's a super straightforward game, reminiscent of Wolfenstein 3D and Doom. If Doom were created today, it would play like the following video shown below.




       Okay, maybe this video was a bit eccentric but it gets the point across while also adding humor.



FPS Design Stagnation
       Just to be clear, I am not saying Call of Duty or Battlefield games do well solely based on brand recognition because that would be ridiculous. I am also not saying these games are somehow bad and that nobody is making a "good" FPS game anymore. Lastly I am not saying this is why the genre is stagnant or blaming triple-A developers. Those games broke some trends at a time where arena shooters were highly popular. There's a reason those games are low-risk as it stand and there are many things they do well. On the other hand Indies can take much higher risk and try daring new things. However, the stagnation is rooted in the single player experience. It is rooted in the campaigns’ mission structure and story design which simply can’t be ignored. Overall, the stagnation is rooted in design.

       Unfortunately, many game development companies in the FPS genre are avoiding creating FPS campaigns and story entirely. They feel the reason why is because FPS campaigns usually cost majority of the budget to create; roughly 75 percent. Players burn through the campaigns in and weekend and move on to the multiplayer where they find more of a challenge. One major issue I have had with many FPS campaigns is that they have become so linear and offer little to no player choice. As a result, there is no incentive for players to go back and play the campaigns again because they've experienced everything it had to offer. They move on to multiplayer because that is where they find more of a challenge.


Below is a list of specific design stagnant features commonly found many current modern fps games:


1.) Restrictive Levels


       Take a look at the FPS map design above over the different years. By restrictive level design, I mean things like blocked-off areas that never get accessed by players in the game or not being able to traverse backwards to previous areas, locations and or levels. Check out Total Biscuit’s video on Medal of Honor Warfighter. In the video, he shows the level where you are fighting in an African region. There is point in the level where you have to point a laser at a tall building full of bad guys so your allies can bomb it. Now walk a few steps ahead, like you are going towards the building, and you will discover that you instantly die. I'm not kidding! Yes, the game didn't let you go ahead. Its as if it were some sort of Dictatorship where you have to obey what the government says, because the plot in the game said that you had to destroy the building before proceeding. If players don't destroy it, then what happens? Does the game stop at that point? What if the game provided options for players to destroy the building in a different way, since many tried walking ahead? Too many Modern Military Shooters just take you from point A to point B, without allowing the player to make decisions as to which routes and paths they want to take. Which brings me to my next point. 


2.) No Freedom & Player Choice
       Freedom is another point that lacks in FPS's now-a-days. They provide no freedom for players to do what they want or to complete objectives their own way. This is why I am looking forward to the upcoming Deus Ex: Mankind Divided. For example, what if in Doom you wanted to go to the end of the level trying to kill all monsters, using the left way, but the game wanted you to go through the right way, not wanting you to get the secrets and everything else? What if as soon as you went to the left way you died? This counteracts what made Doom fun. Doom wasn’t just big, its levels were considered a maze as they offered passageways where players instantly encountered monsters, and tons of areas with hidden secrets or Easter eggs. What if players were offered difficult decisions in the campaign which altered the story? We have seen this work well with the Mass Effect series. For example, what if players had to decide whether to kill or rescue one life between two characters? This could potentially make the game more challenging. It would also provide a reason for players to play the campaign again and make different decisions than they did before in order to get a different outcome. Check out the nice video below by Daniel Floyd about Problems and Choices in game design in a format similar to Zero Punctuation.





3.) Infinite Ammunition
       Sure it’s great to ask an NPC for ammunition when you are low, but if there is no limit to this mechanic; it becomes a problem because it takes away challenge. It prevents players from having to venture out into the level and find ammunition. In Doom you started the first level with the only two weapons at your disposal; a pistol and your bare hands. In Doom you have to find the ammo spread all over the map, because if you don't search for ammo, you will certainly not pass the level with your bare hands.  


4.) Auto-Regenerating Health
       Unfortunately, the health regeneration system is still being used in FPS games in such a way that it takes away challenge from the game. There are ways in which regenerating health can be challenging if there is some sort of limitation to it in place. However, it eliminates the need of finding health packs or med kits which helps adds a survival element to the gameplay experience. To make FPS games more challenging, tons of enemies are added on the screen to shoot. As a result, players find cover in order to wait 'till their health regenerates and shoot the enemies again. As this progressively happens, it decreases the challenge. While putting tons of enemies on the screen adds a certain degree of challenge, making health regeneration limited and difficult points where you can find medkits would make it challenging as well. That's what is lacking oin some FPS games today.


5.) Scripted Sequences & Cut-Scenes
       Too many scripted sequences and cut-scenes make players’ experience less fun because it takes them out of gameplay which is interactive. Instead, it forces them to watch a pre-rendered footage which is passive. Scripted sequences and cut-scenes are not entirely bad as they help illustrate the story. However, I feel majority of the story should be told through gameplay. As a result, players try to have fun, but the game just makes them feel patronized, bored, and restricted. Do gamers actually enjoy being bossed around by uncharismatic authority figures in their free time?


 Imagine if Quake was created today with the design points numbered above... 




       The Bioshock series actually handled this system pretty well. The games in the series have multiple weapons, hidden rooms, scavenging, non-regenerating health, and intricate level designs. Instead of competing efficiently by experimenting with new design concepts, as it stands, FPS games are competing in an expensive graphical arms race. I'm not saying modern-day shooters are not pushing the envelope at all, however, one thing I have always found exciting about these shooters is how they push technological boundaries. For example, the audio in Battlefield 3, the texturing of Rage, the animation of Max Payne 3 and the destruction in Red Faction, to name just a few. It can also be inspiring to see the creative uses that the artists find for the technology. For example, the rendering of Gears of War 3 looked incredible through exceptional placement of textured lights, emissive billboards, screen-space god rays, and other similar techniques. Those features are used in many UE3 games, but rarely as well. I also still enjoy many multiplayer shooters -- the rules haven't changed much in 20 years, but the network performance and audiovisual presentation have improved greatly.  

       I am not against the advancement in videogame graphics however, I don't favor graphics over gameplay and for me a game has to first be fun before it looks pretty. It's the single-player experience that really grates me, as developers appear to be more interested in putting together a cinematic masterpiece rather than providing the player with decisions and challenges that alters their gameplay experience. For new players, I'm sure there is a certain novelty to tilting a thumb-stick and effortlessly moving through the attractive levels, and to pressing the trigger and hearing a loud noise in response. Unfortunately, this wears off quickly without any layered mechanics to provide some interesting context to these actions, or consequences for their results. Allowing the players to create mods and or create their own maps, rules, and match types helps break trends. Valve, for example, uses this tried-and-tested formula constantly, building on successful mods or prototypes for each of its games. Check out the simple weapon mods implemented in a match I played in Quake 3 Arena online some time ago in the following video below. 


Mods 



       In this video above, I was having a ton of fun with weapon mods after playing some Quake 3 online. I'm was a bit rusty but I haven't had this much fun playing an fps online in a long time. I ended in 2nd place. I used a simple program called X-Padder which mapped my keyboard and mouse to my gamepad controller so that I could use the Xbox 360 controller to play Quake 3. The controls were extremely fluid and not too stiff like the console version. No camping, no "hand-holding" tutorials, no online harassment from players... just crazy over-the-top competitive action. This was simply pure fun. 


       With all of this said thus far, I am not trying to encourage indies to somehow be revolutionary and try to go out of their way proving big publishers wrong by fixing their flaws. Not at all! I will simply re-iterate that indies have the potential to make a good FPS game that doesn't follow current trends which expresses their imagination rather than trying to live up to today's "standards" or gamers' expectations. It wouldn't be wise for indies trying to make a game in order to prove to big studios that they somehow don't know how to make games. That would be an unfair perception of the whole "Indie Movement". Indies make games simply because they love games. 


Receiver



       Let’s take a look at a game called Receiver. Receiver explores gun handling mechanics, randomized levels, and un-ordered storytelling as the player attempts to uncover a variety of secrets in a dangerous building complex. When I watched the Reciever gameplay, I realized this is not your typical FPS game control scheme where you hit "R" on the keyboard to reload? At first, I thought the game seemed like a pain to play but that was simply because I watched the gameplay. Once I actually played the game, I realized Reciever is about immersion, which I would not have experienced had I not played it.

       What got me interested in Receiver is that the weapon itself becomes a character in the game. Your interaction with the tool becomes more intimate, you become more aware of it as you check for a chambered round, see bullets being loaded into the magazine, etc. It's kind of a brilliant take on one of the most basic elements of the genre and what the spirit of innovation is all about. You take something that has become cliche, something that has a universally accepted definition and then changing up its story. Now many FPS gamers might not find this gun mechanic appealing but this is what separates the game and makes it interesting.



Superhot 



       Check out Superhot, an independently developed first-person shooter game which utilizes time in a unique way that allows players to assess their situation prior to taking out enemies with guns and other weapons. The game was created by developer Superhot Team and originated as an entry in the 7 Day FPS Challenge of 2013. The game was a fresh take on the genre and mostly met with positive reception. Superhot has a unique art, setting the player in an environment using simple artistic elements limiting its colors to whites, blacks, and reds. This helps aid the player in focusing on key elements. Weapons have limited ammunition and requires the player to rely on taking out hostile attackers with melee kills while trying to get more ammo. What distinguishes Superhot the most I'd say is its time mechanic as described in the game's tagline, "Time Moves Only When You Move". 



Glitchspace



       Glitchspace is a first person shooter video game that teaches programming. The game challenges players to navigate their way through a cyberspace world where the only villains are systematic glitches. The hope of this game is to offer people a chance to test their programming skills, but in a more entertaining way. This duo-motif program is in line with trending educational games like Koe, an RPG that improves players’ linguistic skills. In this glitch-filled world, players have boundless opportunities to exploit whatever is thrown at them. How people decide to manipulate the environment and the objects around them will ultimately distinguish their gaming experience. It doesn’t matter if the player is an amateur or a professional, because the game will present a great way to see just how far one’s comprehension of programming extends. This game was developed with Oculus Rift in mind, and is available on Windows, Linux and Mac OS X.



Upcoming FPS Games of 2016
       Some gamers say that the end is near for the FPS genre, but I think otherwise because those creating FPS games are limiting them by trying to compete with what is current rather than creating a new FPS game based on their imagination. The FPS genre appears to be having a bad time but I wouldn’t call it a crisis. The lack of gameplay, story, and innovation has become a virus with the potential to infect the next FPS games to come. However, this seems to be the year for the FPS genre making its comeback and curing itself of this virus. Games like Battleborn, Overwatch and Lawbreakers look to stir things up in the multiplayer department. While on the flip side, games like Adrift, Deus Ex: Mankind Divided, and No Man's Sky look to shake things up the the single player and or campaign component. Although many gamers have gotten to experience a taste of the multiplayer beta in Homefront: The Revolution, I highly look forward to its story as to how it will play out in its campaign.  Doom 4 looks the shock audiences once again with its brutal over-the-top gameplay. Mirror's Edge: Catalyst should be well worth the wait, as this free-running game makes its return with missions, puzzles and races in a city that's free for players to explore. Dishonored 2 is planned to be released November 11 of this year. Space Hulk: Deathwing is another upcoming first-person shooter set in the Warhammer 40k Universe and from what I've seen so far, it looks amazing. Of course, I can't leave out Star Citizen which is an upcoming space sim with first-person combat, mining, exploration, a branching single-player and drop-in co-operative campaign all set within a massive multiplayer persistent universe.


Shadow Warrior 2



       Shadow Warrior 2 looks to cure itself of this virus by not taking itself too serious and adding humor with it's "in-your-face" visceral gameplay action. The game utilizes a procedural damage system which allows players to cut and blow off enemy limbs and body parts. The environments in the game are more open than its predecessor, adding new mechanics such as climbing walls and double jumping to allow for more exploration. Players can revisit earlier missions to re-engage past enemies in order to upgrade their skills. Its level design is procedurally generated in some areas such as randomized enemy positions, terrain, buildings and weather conditions. Gamers will be overwhelmed with joy as the game features more than 70 different weapons which varies between firearms and blades. Killing enemies allows players to level up their weapons and augment their equipment.


What does the future hold for the FPS genre?
       There is no perfect or simple answer as to where the FPS genre is going. In my humble opinion, the possibilities are limitless when they are created using our imagination. Ultimately, the future of what we call FPS is also in our hands; the gamers. My hope with this blog post was not necessarily to encourage big triple-A companies to break away from their on-going trends because that would be an extremely difficult task. Instead, it is my hope with this post to inform their audience to not overlook past FPS games merely because of graphics and label them old… but rather, to learn from them. Gamers have the potential to bring up the design stagnant points numbered above and open the eyes of the game companies that develop these games. It is also my hope with this post to get Indies thinking... to encourage Indies to see shooters in a different light and possibly make one themselves. Gun Godz, Receiver, Superhot, and Glitchspace are just examples. Indies can make a fun FPS contrary to the popular belief that their game needs to have realistic graphics, cut-scenes, or follow what is currently trending. Thanks for reading, and until next time. 

    Friday, April 29, 2016

    36.) Lionhead Studios Officially Closes

           
           The gaming world has lost an amazing franchise. Fable developer Lionhead closed its doors for the last time after nearly 20 years. Despite how Fable 3 and Fable: The Journey performed, many fans in the gaming community were looking forward to Fable Legends. Fable was one of my favorite games on the original Xbox. I had high hopes for Lionhead Studios to learn from their mistakes from Fable 2 and 3, and to create a Fable game which improved from them but ultimately similar to the original. In 2014, we saw a remastered version of the original Fable in the Fable Anniversary game edition. Is this truly the end of an era of Fable? I wish the team from Lionhead the best. Thank you for everything you have done and contributed to games Lionhead Studios. The impact you made with your games will always be remembered. Lionhead will be greatly missed. 


    Sunday, April 24, 2016

    33.) Xbox 360 Is No Longer Manufactured




    32.) PS4 Neo Upgrade Confirmed


           Sony needs to make a way where gamers can trade in their original PS4 and upgrade to their new system at a fraction of the cost. As gamers, we have seen this work well with Xbox 360 when its new console models came with a hard drive transfer kit. I for one don't want to keep dropping hundreds of dollars; possibly playing the same price for PS4 when it initially launched for every new console upgrade. They also need to make a way where gamers who already own the previous PS4 can somehow transfer their memory from their hard drive over to the new system's hard drive if they decide to upgrade. The new system also needs a much larger hard drive because all console games now have mandatory installs and take up massive amounts of storage space. The hard drive should be bigger than 1TB since games can take up 20GB to 50GB installs.


    Game Developers Unhappy?




    What are your thoughts on the PS4 upgrade? Please comment and share below. 



    31.) Open World Games




    30.) Rocks in Videogames




    29.) Guns & Bullets in Videogames









    28.) Videogames & Loading




    27.) Videogame Violence & Conflict









    What Can We Do as Gamers and Developers?




    What Can Parents Do?




    26.) Porting Games










    25.) Stereotypes About Gamers








    Monday, March 28, 2016

    19.) Are Physical Game Copies Dying?




    18.) Bring Original Xbox Games to Xbox One Microsoft!!

           The Xbox 360 offered the ability to purchase and download old games from the first original Xbox. This is less a function of backwards compatibility, and more a storefront for fans to easily purchase and replay older titles. Digital downloads of older games on Xbox One would be essential for consumers looking for older games which are no longer made into hard copies. Downloads of older games is also essential if certain store retailers eventually stop selling hard copies of those games. Microsoft could also allow players to stream ALL Xbox Original games as an option if they have an Xbox Live Gold Membership. It would also help to justify paying for Xbox Live Gold since so many of the same console games for PC are free to play online. A digital download of the game would run better since its fully installed to the hard drive. If Microsoft offers game streaming of Original Xbox games as an option, they will have to do their homework and fix latency issues that comes with game streaming. Due to the internet requirements to have a smooth gaming experience, they will have to prevent latency which can hurt frame-rate and visual quality of the game. This feature would have helped Microsoft greatly when it launched Xbox One. By making original Xbox games available to download from the digital store, Xbox One's game library will expand greatly!

    Please vote for this feature by clicking here.


    Wednesday, March 23, 2016

    17.) Bring a Steam App to Xbox One & PS4!!

           The modern console industry is under siege from two fronts. On one, we have the mobile and micro-console platforms, making the bet that they can suck more casual players away from the major console platforms by offering perfectly fun, smaller games for a fraction of the price. While this may be true for casual players due to their simplicity, gamers rarely find themselves having to decide whether to play a mobile game over a console game. This is largely due to the fact that game consoles are built for the living room or bedroom as a home entertainment device. For example, if they are leaving home and on the go, sure they’ll pull out their phones and play a game. Consoles were built for the living room so once they arrive home; they can play on their Xbox or PS4. From there, they decide from their game collection for their console, which one game they would like to play. Majority of console games would have trouble functioning on touch-screen devices as their input because the gameplay wouldn’t play well do to their complex controls. The gameplay works well with the mouse and keyboard, or a gamepad controller in mind.


     MOGA

           However, there are mobile gaming devices like MOGA for instance, which helps resolve this issue. MOGA is essentially a mobile gamepad controller that connects to your phone. Devices like these that works in conjunction with your phone is great because it’s hard to play many 3D games like first-person shooters for instance on phones. With touch-screen for input, your fingers can get in the way of the gameplay and complex controls can be cumbersome for touch-screen input. While offering the comfort-ability of a gaming controller, MOGA comes equipped with a full set of console-style controls such as dual clickable analog sticks, L1/R1 shoulder buttons, L2/ R2 shoulder triggers, a D-Pad… everything you need. MOGA actually comes in a variety of controller types. This device comes with a mounting system to help secure your phone. It fits up to 3.2 in/82mm wide and even many phones equipped with a case. I first came across MOGA while I attended GDC Next 2013.

           Then we have the PC gamers, arguing that for the same price or a little more you can get a fully customizable and graphically superior PC, with access to far more games, productivity uses and more. One big advantage PC gamers have is the STEAM service. My question is this:

    Why should STEAM be limited to PC gamers? 
    What if Steam was accessible on mobile gaming devices like MOGA as well as Xbox One and PS4? 


           After all, Steam for the most part is a service. By creating a Steam app on consoles, Valve would expand their service, reaching more players cross-platform and usher in more money. By allowing the service to work cross-platform, it will make it easier on gamers to access all of their Steam games from any device. Microsoft and Sony would benefit as well since they could split the profit (either 10 to 20 percent for them since the app would be on their consoles and the rest of-course to Valve). Something along those lines, but I don't know - that's just an example since Steam is Valve's baby. The PS4 allows players to play PS3 games through streaming but the downside to game streaming is bandwidth. Although I think streaming Steam games should be optional, by making STEAM into an app for consoles, it would help avoid bandwidth issues if gamers also have to option to download their Steam games to their console’s hard drive.

           This would help bring immense value to both Xbox One and PS4 consoles and allow Valve to expand their service. By getting STEAM’s service into more users’ hands, it will help bridge the gap even more between PC and console gamers by allowing them to play together. This would allow players to access their collection of STEAM games virtually anywhere, regardless of what platform they are on. Xbox One and PS4 would essentially work like a “STEAM Machine” by giving gamers the option to either stream or download the games they own from STEAM onto their console. MOGA (if powerful enough) could function as a “Mobile Steam Machine” for instance. Steam machines represent PC gaming giant Valve’s biggest attempt to move into console territory by essentially making PCs that operate as much like consoles as possible while still maintaining the advantages that come with a more open platform. Microsoft and Sony should further allow players to connect and link their Xbox Live and PSN accounts as well as their gamer-tags to their Steam account. This will further help bridge the gap between console, mobile and PC gamers and allow them to play their Steam games cross-platform!

           The plus side for Microsoft and Sony is that a STEAM app would allow them to expand their game library. Wouldn’t it be great to have a Steam App, log in with your account, and download and play your games on your Xbox or PS4? When you use the Steam app, you still need to have a Steam ID to purchase and play games. Your steam achievements are completely separate from your Xbox Live gamerscore and Playstation trophies. Through the Steam app, Xbox One, PS4 and possibly mobile devices like MOGA could function like a PC for this purpose. In the Steam app, the Xbox One and PS4 should also allow USB keyboards and mice for games as well as navigation. With applications like Moonlight Game Streaming, gamers can stream their collection of games from their PC to another device and play them remotely. It’s perfect for gameplay on the go without sacrificing the graphics quality of your gaming computer. The Xbox One and PS4 are equivalent to a mid-high end PCs and should be able to handle most PC games with ease on the mid-level graphics settings (at least).







           I think that there should be some good integration between Xbox and Steam. If, for example, I'm playing a game on Steam I'd like my Xbox status to say that I'm playing said game, even if it's a non-Steam game that was added to my Steam list. I'd also like notifications from Steam to look similar to Xbox notifications. For example, if I get an achievement on Steam I'd like it to look the same as receiving an achievement on an Xbox game, which will make the overall UI look less fragmented. I'd also like to see some kind of integration with the Steam overlay, so that I can still access Xbox features such as viewing messages from Xbox friends without leaving my game. I heard that you are working with Valve to help improve the gaming experience on Windows, and I think that my ideas could do just that.

           As mentioned earlier, a Steam App would also add a lot more value to buying a console as well by being able to play PC games without having to own a high-end gaming PC. This would be great for Microsoft and Sony to advertise to gamers who don't have a powerful enough computer. Already, I can see an advertisement on TV by Microsoft saying, “With the Steam App, the Xbox One can work as an optional and affordable Steam Machine.” Unfortunately, for STEAM to play its games well on consoles, the console version of its games will have to be set to certain optimal settings due to their hardware specs. Also, the Xbox One and PS4 for the most part can support mouse and keyboard, which is great since many PC games through STEAM utilize them. Imagine being able to play games like Garry's Mod And Five Nights At Freddy's on your console.


    Problem Areas  
           One big problem area is that both companies are attempting to make a profit off of digital game sales. So the question is, why pay $50 or $60 for a console game, when you can purchase the same game on STEAM for less? In short, Microsoft and Sony could loose money to Valve, but I am certain something could be worked out so that all parties profit. It can be difficult to do any partnership where the same game purchases are available on both consoles and Steam. In the past, I have stated many times that videogame exclusives is one the driving factors that helps sell consoles.

    Alternative Solutions

    1.) Microsoft should Bring a Windows 10 App to Xbox One 


           Microsoft could charge a reasonable fee to players who want to purchase and install a Windows 10 App from their Xbox One Store to their console. Windows 10 is familiar and easy to use. It is fast, and comes with plenty of security features than its predecessors before it. It is also designed to work well with the hardware and software you already use. Through this app, players could access Steam that way.


    2.) Sony should Bring LinuxOS to PS4

           Likewise, Sony could offer players an LinuxOS app for purchase from their store.


          Since Microsoft and Sony are charging more money for their games on Xbox and PS4 than Steam, they need to offer more content and deals for players to help justify their prices. Ex: "The PS4 version comes with..." Offer STEAM discount codes. For example, by paying for Xbox Live Gold or PSN, gamers could get a free STEAM game every month. That way, Microsoft and Sony can make a profit, and help justify paying for their service since Steam is free. There are many reasons as to why I think Microsoft and Sony should invest into acquiring a STEAM app. The main reason is because the Steam Machine has the potential to end the Xbox One and PS4. So lets take a look at some of the advantages Steam Machines have.


    Advantages of STEAM Machines:

    1.) Steam Machines launched with over 1,500 Games
           The Steam Machine launch line-up is bigger than the current game libraries of the PS4 and Xbox One. I am fully aware that most of these titles aren’t new games. But what’s impressive is the increase in Linux-compatible games with SteamOS. In October 2014, there were around 700 compatible games, while now there are around 1500. The arrival of Steam Machines should also further increase the amount of Linux-compatible games.


    2.) Steam Machines are highly customizable & Future-Proof
           The lowest-end Steam Machine costs around $500 and packs approximately the same amount of power as a PS4 and Xbox One. The biggest amount of customizability you get with PS4 is being able to switch out the hard drive, where as the Xbox One can store its games on external hard drives. Steam Machines, on the other hand, are there to be tweaked with and upgraded as you please. The $549 Syber Steam Machine, for example, comes with an Intel i3-4160 processor, GeForce GTX 750 GPU, 4GB RAM and 500GB hard drive. The PS4 and Xbox One have similar specs, aside from their advantage of having 8GB RAM each. But 8GB RAM can be bought for around $50 these days, so that’s how much it would cost to boost your Steam Machine to 12GB RAM, ensuring it “out-RAMs” the consoles. For the most part, there’s little difference between a Steam Machine and its rivals, but the fact that it’s open to tweaking gives it an advantage over the competition.


    3.) MUCH Lower Prices for Exactly the Same Games
           If you buy a PS4 or Xbox One, you’re essentially tied in to either console’s ecosystem. Publishers need to pay licensing fees to Microsoft and Sony to release games on their consoles and in the growing digital downloads market, both consoles are in complete control thanks to the Xbox Marketplace and PlayStation Store. The PC games market is far more competitive. Sure, Valve’s Steam Machines are designed in a way that encourages you to buy games directly through Steam, but you can easily go to any of hundreds of digital outlets on the internet and buy your games through them instead. This makes it easy to shop around for the best prices. This, combined with the fact that publishers don’t need to pay a premium to release games on PC, means that you can find games for much lower prices on launch, and those games will also drop in price much faster after launch. Wait a few months, and you’ll be paying half the price or less for a PC game as you would for its console counterpart.


    4.) More Steam Machine Options to Fit Your Budget
           It’s the first, and most important, argument for why you might want to go with a PC over a console. They give you more power for less money. It’s a bit problematic, though: it implies that a significant number of people are going after crisper graphics, and also that those people don’t already prefer to play on PC. Console gamers might be excited about the graphics bump that comes with each new generation, but less interested in the year after year optimization that PCs allow for. However, part of the joy of Steam Machines is the various price points at which consumers are able to purchase them. There are enough different models of the Steam Machine that you can find one to fit your budget which is great new. With that said, depending on how powerful you want yours to be, the higher the cost. Prices range from $449 all the way up to $5000.The cheapest Steam Machines – from Alienware and Syber – weigh in at $449 respectively. These models have approximately similar power to a PS4 and Xbox One and can be customized.

           I am not implying that gamers are going after better graphics and personally I don’t favor graphics over gameplay. This is where console sales can make a comeback because they are getting cheaper and by integrating a Steam App, they could serve as an optional “Steam Machine” for both console and PC gamers. Consoles although less versatile than PC as it stands are intuitive and simple. They’re deeply linked to the living room, which is arguably still one of the best places to play video games. Many people feel concerned about having a PC running on their living room TV because of how complex and versatile they are. It creates a user interface problem for PC since many gamers don’t sit from their couches with a mouse and keyboard. Steam’s Big Picture Mode helps fix this problem because its interface essentially functions like a console’s. It’s both user-friendly and simple, and works with other controllers besides mouse and keyboard.


    5.) You Don’t Need to Pay to Play Online!
           This… is a big major point that I somewhat touched on earlier. With STEAM, you don’t have to pay for online. Sure, the fees for Xbox Live and PlayStation Plus aren’t astronomical, but this is where PC gamers cringe and I can’t blame them. Why should gamers have to pay for the privilege of gaming online? Isn’t it enough that we’ve paid for the game, paid for the platform we’re playing it on, and are paying fees to be online? For the Steam App to truly be a selling point on consoles, even if they run out of Xbox Live Gold or Playstation Plus, they should still be allowed to use STEAM since their consoles are connected to the internet. I am aware that for Microsoft and Sony, a subscription fee for online gaming has become the status quo of this generation. Steam Machines make no such demands of gamers. Steam’s interface known as the Big Picture Mode as mentioned earlier is simple too, and features all the bells and whistles found on the PS4 and Xbox One.


    6.) STEAM Machines Support PS4 & Xbox Gamepad Controllers besides the standard Mouse & Keyboard
           If you are like me and still somewhat skeptical or not sold on the Steam Controller and prefer to stick with what you know, then that’s perfectly fine. Steam Machines don’t limit you like the PS4 and Xbox One do by letting you use any controller you like for your gaming. Sure, if you’re using your Steam Machine in the living room as you should be, then you’re probably not envisioning slapping a plank on your lap and putting a keyboard and mouse on top of that. If that idea doesn’t appeal to you, then you can just plug in an Xbox 360 or Xbox One wired controller and it’ll work straight away. The Xbox 360 wireless adapter also works with Steam Machine, allowing you to use any Xbox 360 controller or accessory like a racing wheel wirelessly on it. The PS4 controller will work with SteamOS as well, however as of now, you will need to remap it by going to Settings > Controller in Big Picture. If you want it to work via Bluetooth, you might need to install a free tool like DS Input Mapper or Sixad. As it stands, Steam Machines offer far more versatility than the current-gen game consoles. This brings me to my next point.


    Alternative Solution




           The Sofa Surfer will change the way PC games are played. Now with Steam's Big Picture Mode and the on-going trend of Steam Boxes as well as living room computers, people are going to run into a problem. How will gamers play PC games on the couch if they prefer mouse and keyboard as their primary method of playing. The Sofa Surfer helps resolve this issue. In short, it's basically a powered table that you rest on your lap. It provides a USB hub to connect your mouse and keyboard as well as a nice surface area for players to move their mouse. Please support the Sofa Suffer on their KickStarter page.


    7.) STEAM Machine can be used as a PC
           The moment you turn on your Steam Machine, it will go straight to ‘Big Picture Mode’, which is Steam’s gamepad-friendly equivalent to the PS4 or Xbox One dashboard. This makes Steam Machine a touch competitor since it offers a comfortable, console interface for a machine that’s more powerful than rival consoles. Under the surface of Steam’s dashboard, SteamOS is essentially a re-skinned version of the popular Linux distribution, Debian. With a few clicks, you can easily leave the SteamOS interface, go to the desktop, and use your Steam Machine like any Linux PC. This will allow gamers to be able to install proper functioning browsers like Chromium and Firefox. While there are no dedicated SteamOS apps yet for YouTube or Netflix, you can simply access them as well as any other online streaming services using the browsers. You can also use the desktop to organize and manage your collections of pictures, music, videos and documents just like on a PC if you wish.

           Valve’s baby is more powerful, more versatile and has a bigger launch line-up than any games console ever launched. With more than 1500 launch games, free online play and the best prices around, what is holding the STEAM Machine back?  Is it simply a case of no one being interested in the Steam Machine, or because no one really knows what to think about the mysterious device? Microsoft and Sony already has a long history of building up their fans, so it may be hard at first for STEAM Machines to pull away gamers from their favorite consoles. Whatever the case, by making Steam more accessible cross-platform, the platforms gamers own will not matter because it will bridge the gap. It will boil down to what gamers’ preferences are. Microsoft and Sony should pay attention, because the Steam Machine holds plenty of advantages over the Xbox One and PS4. This is why they should highly consider looking into investing in a Steam App. As it stands currently, many console gamers are unaware of the advantages of Steam machines. Together, let's make the Xbox One and PS4 have the best of both worlds: console and PC. Thank you for reading. Please share your thoughts in the comment section below.

    Friday, March 18, 2016

    16.) Xbox Feedback Ideas: Apps Part 1

    1.) Xbox Live App on Phones
           What if gamers could install an Xbox Live App on their phones which allowed them to sign in to their Xbox Live Account and chat with their friends? All you would need is an internet connection. Gamers could start either a private or party chat and or join and accept invites from their cell phones through voice, video or through texting. Give them the option to also send voice, video, photo and text messages from their phones as well. Don't single this out to Xbox One and make this work cross-platform with other devices such as PC and Xbox 360. In the past, Games for Windows Live allowed players to start a private or party chat with their friends on Xbox Live. This feature was highly overlooked and helped bridge the gap between Console and PC gamers somewhat. It would function just like Xbox and essentially run Xbox Live on their phones. This would allow Microsoft to expand Xbox Live to more customers in the cell phone market and give them the option to pay for the Xbox Live Gold service, even if they don't own an Xbox. Make the process simple by allowing them to create their gamertag and go from there. Click here to vote for this feature.


    2.) Party Chat App Expanded
     
    • Video & Audio Messages
            
      Allow gamers to send photos, video and audio messages using the Kinect to their friends besides text. This would also be a great way to share your epic gaming moments with friends. Gamers could say, "Xbox, record that" or "Xbox, send that clip to Hero Protagonist; (one of your friends). Give gamers the option to share them to the Xbox Activity Feed so players can comment, like and share unless the message was made to be private. In general, mark whether a message has been viewed by its recipient. Also you can vote for viewed messages by following this link. Also, Microsoft needs to allow players to send messages to multiple players at once like they could on the Xbox 360. You can vote for the feature as well by clicking here.

    • Video Chat
            
      What if you could also while chatting with your friends, see them while playing games. Give gamers the option to make a snap feature that shows their friends through video either on the left or right side of the screen. I think it would be cool if we could see our friends while playing thru kinect. So like somewhere on the TV a video of our friend would be present and we could see and talk to them while playing. Check out this link 

    • Voice Recognition
             The Kinect should have the ability to tell players apart by detecting whose voice is speaking! It can get frustrating for players when someone wants to mess with them and turn their console off. If your voice changes, you can type in a password to set it for your new voice.

    • Invite to Game & Party
             This feature was on Xbox 360 and gamers would like to see it back on the Xbox One. The all in one invite feature. You can vote for this feature by visiting the following link

      Also, allow Xbox 360 users to send invites to Xbox One gamers play 360 gamers through backwards compatibility. You can vote for this feature by following this link

      Since Xbox One is getting more backwards compatibility with Xbox 360 games, it would make since that Microsoft should keep the servers around for Xbox 360. Allow players from Xbox One to join a party with their friends on Xbox 360. You can vote for this feature here

    • Ability to accept Party/ Game Invites that's already been used
      This feature was on Xbox 360 and didn't carry over to Xbox One. You can vote for this by clicking here.

    • Bring Back Private Chat!
      On Xbox 360, it was possible to invite a single friend in order to talk privately with them. It was convenient and different from the group chat. This is needed especially since many of your friends in the same party might be playing different games. However, players can somewhat make a private chat by setting their party to invite only. If players end up in a party chat, allow them to switch in order to avoid leaving and joining the party constantly.

    • Away Status in Party
      You can vote for this feature and see more information by following this link.

    • Appear Offline Improved
      Microsoft needs to make so when your profile appears offline, your status remains consistent whether playing Xbox One or backward compatible titles. When you set your Xbox One to appear offline, it doesn't do this by default on the 360 emulator when you boot up a backwards compatible game. If players choose to show up offline, they might not want be popping up on their friends lists every time they load up a backwards compatible game.


    3.) Gamerpic Editor App
           You can vote for this feature by following this link

    Also, Xbox 360 Gamerpics should be available for player to use on Xbox One. You can see more information by following this link


    4.) Photos App
           You can vote for this feature by following this link


    5.) Weather App
          
    Allow gamers to add to a tile and see an icon that shows the weather. For more information, click on the following link and vote for it if you would like this feature here


    6.) Google Chrome or Any other optional web browsers
           You can vote for this feature by following this link

    Also, provide players the option to close all tabs: https://xbox.uservoice.com/forums/251646-apps/suggestions/10217700-option-to-close-all-tabs-in-internet-explorer-app


    7.) Google Earth App
           You can vote for this feature by visiting the following link here


    8.) Import Spotify Playlist into Xbox Music
           You can vote for this feature by following this link


    9.) Ability to Play Music from Apps Without Snap (Background Music)
           You can vote for this feature by following this link


    10.) Bring All Xbox 360 Apps to Xbox One
           You can vote for this idea by following this link


    11.) Bring Xbox App to Mac OSX
           You can vote for this feature by following this link


    12.) Record the Xbox 360 with GameDVR into Xbox One's TV App
           Vote for this feature by following this link


    13. Bring Cortana App to Xbox One
           Your truly personal fully automated domestic digital assistant built specifically for Xbox One.


    14.) Maps App 




    If you have any thoughts or ideas to help improve Xbox One, you can post them on Xbox Feedback. For my next blog post, I will be talking about reasons to bring a Steam App to consoles. 


    Tuesday, March 15, 2016

    15.) Microsoft Brings Cross-Network Play Support to Xbox One


     

           In addition to cross-platform play between Xbox One and Windows 10 games that use Xbox Live, Microsoft is enabling game developers to support cross-network play as well. So players on Xbox One can play on different online multiplayer networks including PS4 and PC. Microsoft did go on to clarify that is is up to game developers to support this feature. For Xbox Live gamers, they will have the option of choosing to play only with other Xbox Live players. Rocket League is one of the first games to take advantage of this new capability. In one of my past previous blog post, I pointed out that I was upset this console generation didn't offer cross-platform online play for the same games. Now it seems the reality of PS4, Xbox One and PC players playing the same game together might finally happen. Also, Microsoft announced that MonoGame, which is a cross-platform open-source implementation of the XNA 4.0 dev kit is coming soon to Xbox One. See more information by visiting my blog post here.