Have we let share holders take over video games; one of the most favorable and beloved art forms? I've rambled on about microtransactions and loot boxes about how they've potentially hurt games due to their pay to win business model, however I'm okay if they are purely cosmetic. Often times, gamers and critics alike tend to mix up and interchange the words "publishers" and "developers". I'm still confident game developers are still creating games full of passion and love but sadly they get blamed for many of the publisher's decisions. Their product just doesn't feel like it at times due to focus groups, investor expectations and crunch time. Initially I was excited for next-gen as far as PS4 and Xbox One because due to their technological advancements, game developers didn't feel limited anymore by hardware specs. Without these hardware limitations on developers, the possibilities are endless and games could potentially do things beyond what many of us could dream. While pushing the boundaries, gamers are beginning to feel as if more effort is put into figuring out the best microtranscation and DLC system to get more out of their wallets. The base 60 dollar game is now often released unfinished and incomplete; lacking content at launch only to be sold later separately as expansions. Part of the reason why is that games are becoming more expensive to create. Thanks for reading and I hope the trend of these terrible business practices will soon come to an end.
Are Loot Boxes Negatively Influencing
the way games are designed?
What about Call of Duty World War 2's
Loot Boxes?
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